SWORDPOINT Medieval Armies Errata and Living FAQ
Inevitably some errors remain in the published work however hard we try. Sorry!
Contents Page (yes really!)
The Start date for the Medieval Scandinavia list is 1200 AD not 1070 AD.
A cannon can hit anything which is straight in front of any part of its base frontage. Guns do not count towards the Army Break Point total, but cause a loss of 1 ABP when destroyed, captured or abandoned. Two or more guns (unless a different number is specified in an army list) that are chained together form a battery in the same way as Torsion Artillery.
Battery Formation and Deployment
Organ guns and chained guns may count as a battery as with torsion artillery, so no more than 160mm apart. A battery is a formed unit containing either 2 or 3 guns. There can only be one battery in an army but there may be other artillery present.
A battery of Organ guns or chained guns may form in line of battle, other guns may not. Organ guns do so by interspersing with other units, maintaining maximum battery distance of 160mm apart; the individual weapons cannot form line of battle with each other. Chained guns may do the same or form a line of battle with each other.
Single organ guns and chained guns count as units for the purpose of Cohesion and Break tests. Other guns do not.
Each organ gun in a battery can be moved independently but must comply with the maximum separation distance of 160mm.
Organ Guns Firing in the Movement Phase
Casualties inflicted by organ guns on troops charging an adjacent unit are carried forward into the Combat result, as is Discouragement if caused. The charging unit does not test if it receives 25% casualties and any lost bases are made good from the rear ranks before contact, so a Combined Formation of Gendarmes and Retainers would lose Gendarmes, as the casualties are treated as it occurring in Combat.
Effect of Line of Battle
Each gun in a battery can provide support or be supported. So a unit with an organ gun on each flank, for example, would mitigate a Combat result by a divisor of 3.
Results of Combat
A single organ gun or chained gun is an unformed unit and responds as such to the combat result.
Each gun in a battery calculates its Combat result independently.
Effect of a Combat Result
Guns and crews may not follow up or pursue.
If an organ gun which is part of a battery is pushed back, then the other guns in the battery may fall back to conform at the players discretion.
If a chained gun gets a push back or break result the crew are removed as casualties and the gun remains as an obstacle. If an organ gun gets a break result the crew are removed as casualties and the gun remains as an obstacle.
If a gun is lost, there is no other immediate effect on other guns in the battery, unless the loss renders the battery unformed because only one other gun remains, in which case the remaining crew are also removed.
Additional Rules-Crossbows: In this period only, crossbows shoot from the first two rows of bases, like bows. However, unlike bows, they do not receive bonus dice for bases shooting from the second row.
Additional Rules-Pavise: Add at end "a unit carrying Pavises does not benefit from them when charging or in the ensuing combat, as they must be slung or dropped being too heavy to wield in a fight. If they are propped up on the ground a unit receiving a charge does get their benefit."
Rocket Artillery Rules: Rockets deploy at the same time as other artillery. They may fire at any visible target out to their maximum possible range; there is no minimum range Normal target priorities apply. They move/pivot as if light artillery and respond to charges as artillery. A rocket base counts as formed open order, until at least half the crew (round up) are lost (so unformed when 1 of 3 are lost and so on). When targetting an enemy assume shooting in a narrow line from the centre of the base front. The blast area is a single circle the width of which is determined by the number of crew. Units forced to take cohesion tests by rockets must do so each time the cause is present.
Additional Special Rules
page 7 Massed Pike: The Massed Pike rule does not apply in difficult terrain.
Page 7 Stakes: Troops defending stakes who force attackers to fall back in combat have the option to follow up or remain behind their stakes. If they follow up the stakes are lost.
Army List Errata
Page 11, Crusading Military Orders: Replace "Brother Knights fail their Impetuous roll on a throw of one or two rather than one as normal" with "Brother Knights add one to their dice roll when testing under the Impetuous rule". No more than two units of Archers may be fielded, other Archers must be in formation with Spearmen.
Page 17, Muslim Indian: An Elephant and its crew are all Superior Fighters.
Page 19 Ordensstaat: Crossbowmen may take pavise at 4 points not 2.
Page 23 Mamluks: The cost of upgrading Halqa with halberds is 2 points, not 4.
Page 27, Swiss: The knights have full metal barding included in their profile, Delete the last sentence "They may have full metal barding (+4)."
Page 28: Medieval English: There must be at least one base of Men-at Arms for every three bases of Archers.
Page 30: Low Countries: Pikemen may be upgraded to Massed Pike at a cost of 1 point per base. A pavise costs +4 points, not +2. Handgunners downgrade to bow at a reduction of -1 point per base, not -2. The battle of Courtrai occurred in 1302, not 1312 (Thanks Andre!)
Page 31, Later Italian City States. The Provsionati description should read: "Provisionati have light armour, spear and large shield. May have heavy armour (+2). May exchange spear for halberd (+2) or exchange spear and shield for halberd (free) or pike (-1, become Massed Pike)". At the foot of the Militia description (after the Neapolitan option) add "In a Venetian army, the spear and large shield can be exchanged for bow (-3). The troops become Inferior Fighters in Open Order as Albanian mercenaries. These may have light armour (+2)".
The base cost for Light Infantry should be 12 points. The Light Infantry description should read: "Light Infantry have crossbow or handgun. May be fielded as Skirmishers at 8 points per base. May have Pavise (+4) or Arquebus (+2) but not both. May instead be fielded as Swordsmen in Open Order with Light Armour and Shield, Superior Fighters, at 14 Points or as Skirmishers at 10 points.
Page 35: Timurid: There must be more bases of mounted than dismounted cavalry in the army. At least one Turco-Mongol light cavalry unit must be fielded. Afghan Infantry are armed with throwing spear, not halberd.
Page 38: Later Holy Roman Empire: Dismounted Knights may form in Combined Formation with dismounted Ministerialen, who cost 14 points per base equipped with light armour, spear and shield.
Page 41: Late Medieval French: Dismounted Archers are armed with spear and longbow.
Page 42: War of the Roses. Mounted Men at Arms do NOT carry a shield. Their points are correct.
Retinue Billmen and Archers form Mixed Order units, not Combined Formations. Militia Archers and BIllmen, and Welsh Archers and Billmen, can also do this.
Stakes cost +2 points for all troops, and not +1 for RetinueArchers as stated.
Page 43: Ordonnance Burgundian. Mounted Retainers with Partial Plate are D4. Flemish Pikemen cost 13 point per base. Ordonnance Foot may have Pavises at +4 points per base. They may form in Skirmish order for 8 points per base, without pavises. Italian Mounted Crossbowmen are Inferior Fighters and have the Evade rule.
Read the Combined Formation option for Pike/Archers carefully. You can either have a row of pike bases followed by two rows of archer bases, or a row of mixed bases followed by a row of archer bases. The special rule only applies to the first of these cases. The second shoots better and fights first.
Page 47: Moghul Conquest and Empire: Zarbzans may be up to 160mm apart rather than 6 ". Armies after 1526 (i.e. Empire armies) may field one elephant per 250 points of the army. Use the Elephant entry from the Muslim Indian List. Note you are using the elephant entry, not importing allied troops, so cannot use Indian commanders. If there are elephants in the army, cavalry may be made Used to Elephants at a cost of +1 point per base.
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