SWORDPOINT To the Ends of the Earth Errata & Living FAQ

Despite our best efforts, a few mistakes do creep in sometimes! Here is what we have found so far:

Page 4 Special Rules, Fearsome: Once this test has been passed, it is not taken again.

Page 4 Special Rules, Wedge: Change the last sentence of the first paragraph with "A unit must consist of at least 4 bases for the Wedge rule to apply."

Delete second paragraph and diagrams. New second paragraph: “Represent this formation by placing one figure rather than two on the front bases of the unit. At the start of the game a unit in Wedge should consist of at least 5 bases. When its strength drops to three bases, it will no longer benefit from the Wedge rule but is of course still a formed unit until it loses a further base.”

Amend third paragraph to say “A unit in Wedge does not deduct 25% from its move when moving other than straight ahead. It counts as Shock Cavalry when fighting against other cavalry." 

New fourth paragraph: "Wherever a list restricts a cavalry unit in Wedge to a maximum of 4 bases, this maximum is increased to 6 bases. If units in Wedge are used in a tournament where the Wedge rule is not in play, reduce the cost of each base by 2 points."

 Page 15, The Persian Army: Kinsman Cavalry all may have barding-there is only one unit! It is Iranian and Armenian Cavalry which are restricted to only half of units taking the half barding upgrade.

Page 23, Indian Army The cost of downgrading Kshattriya to lower quality local troops is -6 points not -4.

Page 28, Antigonos Army: The Elephant Mahout is D6.

Page 29, Eumenes' Army: Macedonian Companions have the Wedge rule and have a base cost of 25 points. The Elephant Mahout is D6 and the crew are D4.

Page 32, Coalition Army: The Elephant Mahout is D6.

Page 35, The Later Macedonian Army: All Phalangites may upgrade to Light Armour at a cost of +2 points per base.

Page 37, The Greek Army: Hoplites should cost 20 Points per base.

Page 41, Ptolemaic Army: Tarentine Cavalry should cost 21 points. The Elephant is D3. The Crew have Light Armour and are D4. The Mahout is D6.

Page 42, Kushite Army: The Elephant crew have Light Armour. The Mahout is D6.

Page 46, The Seleucid Army of Antiochos III in 209 BC: Agema are C9 and cost 27 points per base. Light Cavalry may have spears, not throwing spears. The Elephant Mahout is D6.

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