SWORDPOINT Classical Armies Errata & Living FAQ

Errata

Inevitably some errors remain in the published work however hard we try. Sorry.

Page 6 Early Hoplite Greek: The cost of upgrading Mercenary Hoplites to Elite is +6 points not +8.

Page 8 Thracian: Every second unit of Skirmishers may replace javelins and shield with bow or sling (-1).

Page 9 Hispania: Scutarii should be a basic 18 points, Lusitanians 22 points.

Page 12 Illyrian: The Warlord should be A +3, C8.

Page 16 Later Achaemenid Persian: The Satrapal Levies listed under "Levy Infantry" are Close Order, not Skirmishers.

Page 18: Warring States Chinese: Foot Archers cost 11 points.

Page 21: Early Republican Rome: The Rorarii entry should say "If used, there should be one Rorarii unit for every two triarii units in the army".

Page 23, Macedonian Successor: The elephant mahout is D6. The crew are D5 and D4 if a howdah is used.

Page 24, Lysimachid successor: The elephant mahout is D6.

Page 25, Eumenid Successor: The elephant mahout is D6.

Page 26, Antigonid Successor: The elephant mahout is D6.

Page 28: Seleucid: Delete the last sentence of the Skirmishers section (Skirmishers may be fielded as Levies). Cretans are 10 points, not 12 points. Note that Scythed Chariots are Used to Elephants. The army may take allied contingents from the Galatian (after 280 BC, not chariots) and Thracian lists. The elephant mahout  is D6. The crew of a late elephant are D4.

Page 30: Pyrrhic: Allies and Mercenaries: An allied Galatian contingent may not include chariots. The elephant mahout is D6 and the crew are D4.

Page 31: Ptolemaic Egyptian: Egyptian Phalangites cost 18 points per base. an elephant mahout is D6.

Page 32: Pergamene: A Galatian allied contingent may not include chariots.

Page 33: Later Carthaginian: An elephant mahout is D6. The crew become D5 if a howdah is fitted.

Page 35: Numidian: An elephant mahout is D6.

Page 36: Bactrian Greek: An elephant mahout is D6 and the crew are D4.

Page 41: Maccabean Revolt and Hasmonean Kingdom of Judea: the terminal date for this list is 37 BC. Guerrillas may only have slings or bows if in skirmish formation.

Page 44: Late Republican Rome: A Legate costs 15 points.Due to their superior training and self confidence, Drilled legionaries may elect not to close up when within 8" of enemy, and may continue at their full movement rate. If they charge more than 4" into combat, they will not receive a Close Order bonus.

Page 45: British Tribes: The High Chieftain is C8. Light Cavalry may exchange their spears for javelins (free).

Page 46: Dacia: The Chieftain may have the Stratagem rule (+50 points). The Allies allowance is increased to 50%. Warriors and Archers may have the Evade rule (+2 points).There must be 3+ units of Warriors. Falxmen may discard their shields (-1). All Infantry may have the Ambush rule (+2 points). The "One unit in three" limitation for foot Archers ignores Youths when calculating.

Page 46: Early Imperial Rome: A Centurion is A+2, C+1 and costs 15 points. It is a Legate, rather than a Centurion, which can only command legionary units.Due to their superior training and self confidence, Drilled legionaries may elect not to close up when within 8" of enemy, and may continue at their full movement rate. If they charge more than 4" into combat, they will not receive a Close Order bonus.

If any cavalry, including allied cavalry, are used there must be at least one unit of Equites Alares in the army.

No more than half of Auxiliary bases may be archers. Maccabean allies must be from the Hasmonean Kingdom list, and can only inlcude guerrillas if in skirmish formation.

Page 48: Middle Imperial Rome: Legionaries may have the Stamina rule for +1 point per base.Due to their superior training and self confidence, Drilled legionaries may elect not to close up when within 8" of enemy, and may continue at their full movement rate. If they charge more than 4" into combat, they will not receive a Close Order bonus.If any cavalry, including allied cavalry, are used there must be at least one unit of Equites Alares in the army.

Page 50: Sassanid Persia: Hun Light cavalry cost 20 points. They may fight formed if you wish. An elephant mahout is D5 and the crew are D4 (D3 with shields).

Page 51: Palmyran: Delete Camelry entry from Cavalry section. Add to infantry section: 0-2 Dromedarii: D5 C6, Light Armour, shield, bow, spear, Riding Camels @ 17 points.

 

 

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