SWORDPOINT Errata & Living FAQ
Swordpoint Errata (Army List Errata are in their own by book sections)
Inevitably some errors remain in the published work however hard we try. Sorry!
Page 21: Change Formation (5.2.2) Add at end: “When changing formation a unit must expand or contract symmetrically around its centre point or as closely to this as possible in its circumstances”.
Page 26: 2.2 Applying the Combat Result Differential: Below the table the paragraph should read: "Troops that are fighting to flank or rear read their combat result one line lower on the table than the difference in scores suggests, even if they achieve a differential of 0. So a flanked unit must actually win to avoid being pushed back, a draw is not enough." You should note that other special rules which alter the result line used, such as Shock Cavalry, Warband or Elephants, only apply to a genuine loser, so the differential must be at least 1. One of these special rules can be applied in addition to the flank/rear rule, but two cannot, neither do they "stack" with each other (as they each alter the "normal" combat result).
Combined Formations: Third paragraph: Replace “All bases containing archers in a Combined Formation throw 1D6 when shooting-the usual second row bonus does not apply” with “All bases containing archers in a Combined Formation throw 1D6 per two bases (rounded up) when shooting”. We have decided to revert to the rules as written as this plays better.
Page 52: Sassanid Army list: All commanders ride horses. Army Composition should say “Infantry: Up to 50%. Cavalry: at least 50%”. Light cavalry entry: Should refer to “Horse Archers” as a single entry.
Page 58: Later Saxon Kingdoms Army list: Special Troops entry: Skirmishers cost 4 points each
Sassanid Army page 52: Add after Light Cavalry entry: “In an early army, there must be at least one light cavalry figure for each heavy cavalry figure in the army. In a late army there must be at least one light cavalry figure for each heavy cavalry figure in the army, unless All Azatan noble cavalry have bows".
Medieval Russian Army Page 61: Wagon Tabor entry should read:
The army may include a Wagon Tabor. In a Post-Mongol Conquest army, a Wagon Defender may exchange his bow for a crossbow (+2). Points for the Tabor come from the Infantry section.
There may be one base of defenders per wagon in the Tabor. Defenders have javelins and shield. Inferior Fighters. May exchange javelins for bow (free). They form one single unit.
New games naturally generate a number of queries and so we intend to build a series of FAQ responses which you will find here.
NB We have taken all the current FAQ's and made them available for in one PDF which you can download using the link below. New ones will rest on this page for a which before being amalgamated into the download!
Allies act in every way as a normal part of the army.
When fielding Allies, only the troops native to the Allied list can be used - not the allies of the allies!
You may take Allied Commanders (other than an Army General) but may not exceed the total
number of Commanders available to the host list.
Where a minimum is shown for a unit type in the Allied list i.e. "+2 Horse Archers", then these units must be taken as Allies before any other unit.
Any restriction, limitations or options in the Allied list i.e. 0-1 Guards, the unit must not be more than four bases strong, every second unit may be fielded as skirmishers etc, apply.
All troops imported from the Allied army count only against the Allies percentage and are not affected by the host army’s proportions. For example, the Viking list has no Cavalry component but it can take Irish or Saxon cavalry from its allies.
However, you may not take more of a troop type from the allied list than it allows to its own forces. For example, a list allowed 50% allies cannot take 50% allied cavalry if the allied list only allows 25% cavalry.
Q. Do you have a question about Swordpoint that you would like the Development Team or The Play Testers to answer?
A. If so, please email it to Team Swordpoint